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Monster Rescue

Listen for the code to free as many lovable monsters as possible.

MR Title.jpg

- 24.8 mb
- .pptx format

Looking through my games, it occurred to me I didn't have any that specifically supported one of the four key language skills: listening.  I had seen a few versions of 'code' listening activities, but none of them had much of a reward / motivational system, so I hadn't used them often in spite of liking the general idea behind them.

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Monster Rescue is my answer to that, adapting the code listening concept into a more motivating game format- the theme is saving cute monsters from a mad scientist, and it uses a point system where every student can choose a number to see how many monsters they can save.

MR Tutorial.jpg

Students listen to the words or sentences read by the teacher, then write down the numbers that correspond to the images the teacher places in the boxes.  This is intended to be an individual activity where every student listens and writes numbers in their notebook (to encourage all students to actively participate), but if your students are struggling to keep up you can turn it into a team game to give them some extra support.

MR Basics 1.jpg

Once the teacher has finished reading the sequence of words or sentences (which I usually do twice, from a printable slide showing the codes for all six rounds), the code can be revealed (either one number at a time, or all at once by clicking the 'Round ____' button with the key).  Any students who have written the correct code can then write down a number between 1 and 3 to choose which door to open to rescue as many monsters as they can.

MR Basics 2.jpg

Designed and animated to feel as immersive as possible (including some vocal contributions from myself and my daughter), I hope your students enjoy the theme and have fun while they practice their listening skills.

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